Downfall Protocol
A downloadable game for Windows
Evacuate a space colony in this city-unbuilder!
Story/Concept
Our civilisation has lost the war after our last, failed attack of the rogue, corrupted, AI capital. Now, the roles are reversed and we are the hunted. We thought we could expand endlessly and build our colony throughout the whole galaxy, it's is now time to unbuild!
Our city is designed to be quickly dismantled when attacked: the life modules sustaining the life of your people can be evacuated by your Mothership. But this requires a huge amount of energy that only the battery unit of your defence tower can provide. And obviously, with less power, they are less efficient at defending the city.
You have the extremely hard task to decide when to unbuild your defence tower and residence to evacuate the city. Be careful though if too many rogue drones hit the reactor, you'll lose the entire district and the lives of those who live there.
Sacrifices may be needed for the survival of the colony. Good luck architect!
How to Play
Controls
- Left Click:
- Evacuate (on a home)
- Dismantle 1 battery (on a tower)
- Esacpe (on the mother ship once it has max energy)
- click and hold left click:
- pan de camera (we know it's not great - sorry)
Known Issues
- TBD
Credit
- Art: Paul Freland (concept/2D), Maxence, (3D), Justin Corteel (3D)
- Design & Prod: Hervé Gengler
- Programming: Maxime Piquot, KiruB, Corentin Gengler
- Sound: Michael Boga
- Tech Art: Kiwikaki
100% of the art, code and audio was done by the team. No asset store items, no AI generative content.
Status | Prototype |
Platforms | Windows |
Authors | NebulaCollectif, CorteelJustin, Maxime Piquot, KiruB, Herve Gengler, MichaelBogaMusic, PaulFreland, GenglerCorentin, Kiwikaki, Maxence Simar |
Genre | Strategy |
Made with | Unity |
Tags | 3D, city-unbuilder, Sci-fi, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
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